RANDOM PLAY DANCE KPOP 2 | MusicMall

RANDOM PLAY DANCE KPOP 2

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1. Crazy - 4 Minute 0:00 - 0:26
2. 24K- Super Fly 0:27 - 0:52
3. Twice - Like OH AH 0:53 - 1:21
4. Got7 - Just Right 1:22 - 1:47
6. BTS - Danger 1:48 - 2:18
7. E&D ( Super Junior) - CHOK CHOK DANCE 2:19 - 2:40
8. Crayon Pop - Bar Bar Bar 2:41 - 3:09
9. Ikon - Rhythm Ta 3:10 - 3:32
10. EXID - Up & Down 3:33 - 3:49
11. Girl's Day - Something 3:50 - 4:28
12. SNSD - Gee 4:29 - 4:48
13. Sistar - Touch Ma Body 4:49 - 5:19
14. Red Velvet - Ice Cream Cake 5:20 - 5:42
15. BTS - I NEED U 5:43 - 6:09
16. GD & Taeyang - Good Boy 6:10 - 6:33
17. Hyuna - Roll Deep 6:34 - 6:52
18. Orange Caramel - Catanella 6:53 - 7:23
19. History - Might Just Die 7:24 - 7:47
20. PSY - Daddy ft CL 7:48 - 8:16
21. F(x) - 4Walls 8:17 - 8:30
22. VIXX - Chained Up 8:31 - 8:50
23. EXO - Wolf 8:51 - 9:20
24. 24K - Super Fly (MY BAD) 9:21 - 9:45
25. Big Bang - BANG BANG BANG 9:46 - 10:00
K-pop (an abbreviation of Korean pop or Korean popular music) is a musical genre consisting of dance, electronic, electropop, hip hop, rock, and R&B music originating in South Korea. In addition to music, K-pop has grown into a popular subculture among teenagers and young adults around the world.
A business, also known as an enterprise, company or a firm is an organizational entity involved in the provision of goods and services to consumers. Businesses are prevalent in capitalist economies, where most of them are privately owned and provide goods and services to customers in exchange for other goods, services, or money.
A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work.
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