Dreamcatcher 드림캐쳐 - "날아올라 Fly High" DANCE COVER [XTRM Stanford K-pop] | MusicMall

Dreamcatcher 드림캐쳐 - "날아올라 Fly High" DANCE COVER [XTRM Stanford K-pop]

XTRM (pronounced "extreme") is Stanford University’s non-audition, competitive K-pop Dance Team based in Palo Alto, California. Since 2013, XTRM has produced 20 video covers, garnered 2nd place at both the 2015 and 2016 San Francisco K-pop World Festival Competition, and competed at the 2016 US Finals at KCON LA. XTRM strives to provide opportunities to learn dances popularized by various K-pop groups and foster a community passionate about Korean pop culture. We welcome members from all backgrounds who are interested in dance and Korean pop culture.

We’re back with another Dreamcatcher cover, this time of their latest comeback “Fly High!” We love the uniqueness of Dreamcatcher and the complexity of their choreography, and hope that you will also learn to fall in love with them too!

또 다른 드림캐쳐 커버 영상으로 돌아왔습니다! 신곡 '날아올라' 영상인데요, 저희는 드림캐쳐의 유니크한 컨셉과 복잡한 안무를 정말 정말 좋아한답니다! 여러분들도 이 영상 보시고 드림캐쳐와 사랑에 빠지시길 바랄게요!

FACEBOOK: facebook.com/stanfordxtrm
CONTACT: [email protected]

Taught by // 안무 짱
Emily Wu

Dancers // 댄서
Dami - Arjun Arora
Gahyeon - Cindy Jiang
Handong - Caroline Lo
JiU - Stephanie Chao
Siyeon - Emily Wu
SuA - Austyn Lee
Yoohyeon - Heidi Chen

Photography // 사진작가
Helen Liu

Video // 촬영
Helen Liu

Video Editing // 편집
Arjun Arora
K-pop (an abbreviation of Korean pop or Korean popular music) is a musical genre consisting of dance, electronic, electropop, hip hop, rock, and R&B music originating in South Korea. In addition to music, K-pop has grown into a popular subculture among teenagers and young adults around the world.
A business, also known as an enterprise, company or a firm is an organizational entity involved in the provision of goods and services to consumers. Businesses are prevalent in capitalist economies, where most of them are privately owned and provide goods and services to customers in exchange for other goods, services, or money.
A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work.